After 20 weeks of sleep deprivation, head banging against desks, and hair pulling moments, here is the release candidate for Survival Zombie.
The Omega Final Build
Survival Zombie - Box Interactive
Thursday, June 12, 2014
Monday, June 9, 2014
Monday, May 19, 2014
Tuesday, May 13, 2014
What Hath Science Wrought
Importing both the Civilian and Neckbeard models into Maya appears to have caused some sort of nightmare-fuel teleporter accident.
Monday, May 12, 2014
Anas Azmi Week 5 & 6 Update
Sorry for not updating for ages. Back to the point, things I did for these 2 weeks:
- Made animations for the ending cutscene
- Started making the cutscene to introduce the plate-throwing mechanic
- Made animations for neckbeards munching without a care for the world
- Made animations for neckbeards running away panicking
- Made the one-armed surgeon (and animated him)

Things I'm planning to do next week:
Friday, April 25, 2014
Change Log 4/25/14
Change Log 4/25/14
Added:
-A new eating mechanic where the player has to constantly click on the left mouse button to completely eat an NPC
-The plate mechanic has been re-introduced albeit it a much better fashion
-Possibly fixed a game breaking issue with the neckbeards dying to their own gibs when you are eating them making the player be stuck in an infinite loop
-Populated the cafeteria with the new environmental models
-Populated the janitor close with the new environmental models
-A better cut scene for the elevator scripted event (new animation and sound effect)
-Minor level geometry adjustments
Known issue:
-Game might break if you try to eat the cafe neckbeard when it is hit by gibs causing the neckbeard to be destroyed in the process before you could actually eat him. Press F1 to force restart the game.
4/25/14 Build
4/25/14 Build with Plate Mechanic
Added:
-A new eating mechanic where the player has to constantly click on the left mouse button to completely eat an NPC
-The plate mechanic has been re-introduced albeit it a much better fashion
-Possibly fixed a game breaking issue with the neckbeards dying to their own gibs when you are eating them making the player be stuck in an infinite loop
-Populated the cafeteria with the new environmental models
-Populated the janitor close with the new environmental models
-A better cut scene for the elevator scripted event (new animation and sound effect)
-Minor level geometry adjustments
Known issue:
-Game might break if you try to eat the cafe neckbeard when it is hit by gibs causing the neckbeard to be destroyed in the process before you could actually eat him. Press F1 to force restart the game.
4/25/14 Build
4/25/14 Build with Plate Mechanic
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