Tuesday, May 13, 2014

What Hath Science Wrought

Importing both the Civilian and Neckbeard models into Maya appears to have caused some sort of nightmare-fuel teleporter accident.

Monday, May 12, 2014

Anas Azmi Week 5 & 6 Update

Sorry for not updating for ages. Back to the point, things I did for these 2 weeks:




  • Made animations for the ending cutscene
  • Started making the cutscene to introduce the plate-throwing mechanic
  • Made animations for neckbeards munching without a care for the world
  • Made animations for neckbeards running away panicking
  • Made the one-armed surgeon (and animated him)
Things I'm planning to do next week:

The one-armed surgeon, BugStyle.
  • Finish making the plate cutscene
Most of what I made these last 2 weeks are the result of the Funny Jam we did 2 weeks ago. Hopefully, we'd be able to make Survival Zombie much funnier thanks to it.

Although, starting last week, I've been busy with the service learning course, so now I have less time to work on this game.

New Build

NEWEST BUILD




Friday, April 25, 2014

Change Log 4/25/14

Change Log 4/25/14

Added:
-A new eating mechanic where the player has to constantly click on the left mouse button to completely eat an NPC
-The plate mechanic has been re-introduced albeit it a much better fashion
-Possibly fixed a game breaking issue with the neckbeards dying to their own gibs when you are eating them making the player be stuck in an infinite loop
-Populated the cafeteria with the new environmental models
-Populated the janitor close with the new environmental models
-A better cut scene for the elevator scripted event (new animation and sound effect)
-Minor level geometry adjustments

Known issue:
-Game might break if you try to eat the cafe neckbeard when it is hit by gibs causing the neckbeard to be destroyed in the process before you could actually eat him. Press F1 to force restart the game.

4/25/14 Build

4/25/14 Build with Plate Mechanic


Tuesday, April 22, 2014

Anas Azmi Week 2 & 3 Update

Things I did the last 2 weeks:

  • Remade the animation for Zedna eating the neckbeard
  • Made animations for the neckbeard and the civilian tripping & getting up
  • Made Zedna's animation for the elevator cutscene
  • Remade the Not Food texture for the walls
  • Made the plate that would be stuck on civilians when they are hit with a plate
Things I'll be doing this week:
  • Make Zedna's animation for aligning her victims to face away from her
  • Make a cutscene showing a kid wearing a plate with a zombie face drawn and getting attacked by neckbeards for it
The last 2 weeks were pretty rough to me. First, I hurt my feet to the point that I couldn't stand (and consequently couldn't come to classes & the meetings; took about 5 days to recover). Next, I went to DC the weekend before last (there's an event I had to attend). Lastly, I caught fever on Monday last week and was stuck in bed the rest of the week (again, missed several meetings). As a result, I couldn't get much done.



Monday, April 21, 2014

A More Populated Janitor Closet

Today Andy worked on populating the janitor closet with Nathans recently created environmental models

Janitor Room Screenshot 1

Janitor Closet Screenshot 2