Tuesday, March 4, 2014

Anas Azmi Week 7 Update

Things I did last week:
  • Textured the neckbeard
  • Made a script to customize the civilian's colors (Want an alien civilian? No problem!)
  • Added Zedna's name tag (which I forgot before)
  • Animated Zedna (save for one more clip)
  • Made an animated siren model
Things I'm planning to do next week:

  • Animate the neckbeard
  • Make the neckbeard's clothes customizable
  • Make a model of the Febreze bottle
  • Extend the civilian's customization to include textures



Possibly because the neckbeard's textures are the most detailed out of the characters so far, he became easily the best part of our game right now. This came out of a need to make him wear a plaid shirt and jeans pants, while I took shortcuts when texturing Zedna, and skipped texturing altogether when making the civilian. I'll keep this in mind, although the civilian's customization extension will be secondary to animating the neckbeards and making the Febreze model.

When making the siren, I made use of backface culling, which in most graphics engines is used to lighten the graphics workload, since I had problems with transparency before. When making the siren, I reversed the normals of several faces, namely the faces of the inside parts (although the lights were made separately, and so don't need to have their face normals reversed) and the red glass. The result is a siren that's not completely see-through, but still has its insides visible. I got some good feedbacks from it.

While animating Zedna, I ran into some problems. Due to my loath of the zombie genre in the past, I couldn't picture how a zombie would normally move, or even stand for that matter. This is despite me having watched several zombie shows and played some zombie games. The result is animation that I think is a bit wonky and unnatural (although the latter may be caused by Zedna being inhuman but still looks human). I'm thinking of making changes to it, but that's also secondary, since I did get the feel of Zedna having problems moving across.

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