Tuesday, March 4, 2014

Programmer Update - Rodolfo Gomez

For the past two weeks, these are the things that were implemented programming wise from my end:
-Particle effects for Zedna getting hit
-Particle effects for Zedna eating Civilian NPCs
-Particle effects for the Febreze bottle
-Interfacing the Febreze bottles onto Zedna upon pick up
-Helped Cary with trying to debug the Neckbeard/Civilian wandering AI
-Implemented the combo eating system for Zedna (She would move faster after eating a Civilian's brain and it would increase the more she would eat, the combo meter would go down after not eating)


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