Friday, April 25, 2014

Change Log 4/25/14

Change Log 4/25/14

Added:
-A new eating mechanic where the player has to constantly click on the left mouse button to completely eat an NPC
-The plate mechanic has been re-introduced albeit it a much better fashion
-Possibly fixed a game breaking issue with the neckbeards dying to their own gibs when you are eating them making the player be stuck in an infinite loop
-Populated the cafeteria with the new environmental models
-Populated the janitor close with the new environmental models
-A better cut scene for the elevator scripted event (new animation and sound effect)
-Minor level geometry adjustments

Known issue:
-Game might break if you try to eat the cafe neckbeard when it is hit by gibs causing the neckbeard to be destroyed in the process before you could actually eat him. Press F1 to force restart the game.

4/25/14 Build

4/25/14 Build with Plate Mechanic


Tuesday, April 22, 2014

Anas Azmi Week 2 & 3 Update

Things I did the last 2 weeks:

  • Remade the animation for Zedna eating the neckbeard
  • Made animations for the neckbeard and the civilian tripping & getting up
  • Made Zedna's animation for the elevator cutscene
  • Remade the Not Food texture for the walls
  • Made the plate that would be stuck on civilians when they are hit with a plate
Things I'll be doing this week:
  • Make Zedna's animation for aligning her victims to face away from her
  • Make a cutscene showing a kid wearing a plate with a zombie face drawn and getting attacked by neckbeards for it
The last 2 weeks were pretty rough to me. First, I hurt my feet to the point that I couldn't stand (and consequently couldn't come to classes & the meetings; took about 5 days to recover). Next, I went to DC the weekend before last (there's an event I had to attend). Lastly, I caught fever on Monday last week and was stuck in bed the rest of the week (again, missed several meetings). As a result, I couldn't get much done.



Monday, April 21, 2014

A More Populated Janitor Closet

Today Andy worked on populating the janitor closet with Nathans recently created environmental models

Janitor Room Screenshot 1

Janitor Closet Screenshot 2

Friday, April 18, 2014

Update 4/19/14

Change log 4/19/14
-Neckbeard in the cafe scene is now edible
-Added TV News Cast sound in the TV Room
-Fixed the timing issue with the Elevator scripted scene
-Spawned gibs can now stun and kill Neckbeards
-Various small bug fixes

Know Issues:
-Sound is still having problems playing for the civilians in the cafe room
-Sound is still having problems playing for the Neckbeards in the gauntlet room
-Can't think of anymore off of the top of my head at the moment

Build 4/19/14

Friday, April 11, 2014

Most Recent Weekly Build

This week. Cary and I did bug fixing and level editing tweaks. And as in his previous posts, a gib system has been implemented. Gaze in awe at random bits flying everywhere as you eat people's brains!

Most Recent Build

Most Recent Build With Distraction Zombie Plate Throwing Mechanic

Changelog 4/11/14
-Fixed the poof particles
-Fixed the elevator door animation in the cafe
-Fixed the scripted TV room
-Added zombie plates to all of the civilians

-Moved audio source for the choir sound to the febreze bottle
-Added gibbing system
-Various tweaks to particle effects

Known Issues:
-AI could get stuck in obstacles
-In game sounds could not be playing correctly on the NPCs
-Also some of the audio sources have a wide range which could be heard from halfway across the map (i.e. random choir noise or the elevator music)

GIBS GIBS EVERYWHERE!!!!!!!!!!!!!!!!!!!!!!!!!!

There be Gibs and They be MAGIC.


Normal

Mask Area

Alpha 0.08

Fixed a critical bug crashing problem.

Normal

MaskTesting

Thursday, April 10, 2014

Alpha 0.07

We have another new build for you.  We're trying to hit on a mechanic that is inherently funny - for this one, we're trying out a way to put Zombie Masks on civilians, distracting neckbeards and allowing you to escape.


The main level is available here.

And, as always, please leave your feedback here.

Tuesday, April 8, 2014

Anas Azmi Week 1 Update

Things I did last week:

  • Made a new brain model
  • Animated the new brain model
  •  Made a script to swap wall textures to Not Food when Zedna is hungry
  • Made wireframe versions of the spray bottle and the elevator for highlighting
Things I'm planning to do this week:
  • Remake the wall textures
  • (Possibly) make particle textures
  • Make environment models
  • Make gibs
We're back in action! We did a lot of playtests, and we got lots of good feedback, so we're going to change our development plan accordingly. One of the things we're going to fix is the fact that our game mechanics aren't funny, and we're implementing some wacky mechanics that, hopefully, we can show in our next build.

Saturday, April 5, 2014

4/5 - The Player Feedback Build

We've got a hot fresh build up for all of you. This week we've been working on systems that provide feedback and direction to the player.  Try it out here and tell us what you think here.