This week. Cary and I did bug fixing and level editing tweaks. And as in his previous posts, a gib system has been implemented. Gaze in awe at random bits flying everywhere as you eat people's brains!
Most Recent Build
Most Recent Build With Distraction Zombie Plate Throwing Mechanic
Changelog 4/11/14
-Fixed the poof particles
-Fixed the elevator door animation in the cafe
-Fixed the scripted TV room
-Added zombie plates to all of the civilians
-Moved audio source for the choir sound to the febreze bottle
-Added gibbing system
-Various tweaks to particle effects
Known Issues:
-AI could get stuck in obstacles
-In game sounds could not be playing correctly on the NPCs
-Also some of the audio sources have a wide range which could be heard from halfway across the map (i.e. random choir noise or the elevator music)
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