Things I did last week:
- Made a new brain model
- Animated the new brain model
- Made a script to swap wall textures to Not Food when Zedna is hungry
- Made wireframe versions of the spray bottle and the elevator for highlighting
Things I'm planning to do this week:
- Remake the wall textures
- (Possibly) make particle textures
- Make environment models
- Make gibs

We're back in action! We did a lot of playtests, and we got lots of good feedback, so we're going to change our development plan accordingly. One of the things we're going to fix is the fact that our game mechanics aren't funny, and we're implementing some wacky mechanics that, hopefully, we can show in our next build.
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