Tuesday, February 11, 2014

Anas Azmi Week 4 Update

Things I did this week:

  • Contributed to brainstorm meetings (which resulted in, among things, a female main character)
  • Suggested ways the team would split its workload
  • Made a generic humanoid model to make it easy to make other character models
  • Made Zedna's model (with some issues)
Things I'm planning to do next week:
  • Fix problems regarding Zedna's model
  • Make models of:
    • the med student
    • the civilian (not sure if we'd have multiple civilian models)
  • Make a model of the air freshener
  • Get everything art-wise ready for our first playable prototype
This week, we focused on getting our gears moving after 4 weeks of planning. Since I've volunteered myself to become the 3D artist for this team, I was elected as the lead artist of the team. This week, I was tasked on making Zedna's model.
I got everything done for the model (except rigging and animation), but I had an issue with UV mapping. The image on top (which admittedly isn't perfect) is the render image of the model in Maya. I used one texture for the body, and one for the eyes. Here, the textures are nicely mapped save for a few places. However, the same model imported into Unity (this is a test scene for my own use) didn't get any texture mapping through. As a result, the model simply tiles the textures as if they're not mapped. I speculated that the issues came from either me using GIMP instead of Photoshop, or from the model's normals being not properly set. Regardless, I'll solve this issue throughout the next week. Hopefully, I'll learn some pointer I'll need to keep in mind when making other character models.

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