- Made minor physical changes to the civilian model
- Removed transparency from Zedna's model
- Rigged the civilian model
- Animated the civilian (in progress)
Things I'm planning to do this week:
- Finish animating the civilian
- Texture the neckbeard's model
- Animate Zedna
Yesterday's class, we got some positive feedback thanks to the whole game progress having sped up by a lot this last week. For that, I can say that I'm glad.
Regarding the civilian's animation, I've finished most of it, but I haven't exported it to Unity. Therefore, this, along with setting up Mecanim (and possibly a short script to change the civilian's material texture/color), will be part of finishing the civilian's animation.
Last weekend, I, who have been avoiding anything remotely gory, tried playing Left 4 Dead 2 for the first time with my housemates. To be honest, it was a fun experience. I was certainly repulsed by the amount of gore I created (especially when using melee weapons like a katana), but the fun I had, thanks to the feeling of teamwork (and the fun in pretending to be a samurai, to be honest), made up for it. Although, in my opinion, this game can't really be called a zombie game, just because there are zombies who, although admittedly made the game more fun, resemble monsters more than humans, when zombies were technically human before. Because of that, the game felt less like Counter-Strike (in the sense that you fight against humans rather than cannon fodder) and more like Doom.
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